29 Comments
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Julien's avatar

For having developed 10 html5 and WebGL games over the past 10 years, I’m a firm believer of instant interactions and the potential of WebGL to deliver the same experience as native games, but I think at the end of the day, what makes a game successful is still its design, both graphics, UX and gameplay, that’s still so core to the quality and success of a game that instant games cannot play solely or mostly on that technical aspect. It has to be mixed with other proven success factors like network effects and one or more of the 7 powers.

cherry0302's avatar

It's interesting to see how games have evolved within messaging apps, from simple additions like Minesweeper to complex bots. It makes me think about how much potential there is for creative games in these spaces. The Choicer Voicer sounds like a fun way to bring voice acting chaos into a party setting, kind of like those old text-based games but with a modern twist.

cherry0302's avatar

This is a great overview of the history and potential of games within messaging apps. It's interesting to see how platforms like Discord are becoming more game-centric. It makes me think of The Choicer Voicer, a fun party game that could fit well into these kinds of social gaming spaces.

cherry0302's avatar

This is a cool piece on how games are weaving into everyday apps. It reminds me of digging into Deltarune's text for fun; there's a neat browser tool for that if you're curious: https://deltarunesaveeditor.org/

cherry0302's avatar

This is a really interesting look at how games are popping up in new places. It made me think of Poppy Playtime Chapter 0 — An Unknown Fall. It's cool to see how fan-made content can expand on existing lore. https://poppyplaytimechapter0.com/

Michael Spencer's avatar

With better world models, coding capabilities, and game asset vibe coding interfaces, eventually generative AI will usher in more independent game developers. Apps using games as a retention mechanism is not terribly exciting to me as a gamer.

Ryan Foo's avatar

Great article. I personally believe the future of games via messengers apps has to be viral growth, and deeply social, so we've still a long way to go.

I run a company Sonzai Labs, working on creating viral social experiences, starting with TeleMafia and Pocket Mob.These are games which can leverage the existing social graph of messenger apps, and deepen social connections via chat. Existing games on Telegram and Line already use share features, but I think it can go much deeper -- economies, shared progression, and even group PvP.

To me, the power of messenger app games:

[1] available anywhere (as you mentioned)

[2] instant (loads right away, wherever, whenever)

[3] incredibly social (in the place we already spend all our time, we are primed to connect with others)