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Julien's avatar

For having developed 10 html5 and WebGL games over the past 10 years, I’m a firm believer of instant interactions and the potential of WebGL to deliver the same experience as native games, but I think at the end of the day, what makes a game successful is still its design, both graphics, UX and gameplay, that’s still so core to the quality and success of a game that instant games cannot play solely or mostly on that technical aspect. It has to be mixed with other proven success factors like network effects and one or more of the 7 powers.

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Hugo Rauch's avatar

Love it!

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