A new generation of AI-powered NPCs is emerging. We asked three devs on the cutting edge of this technology to help us understand where things will go from here.
The potential for more immersive gaming is deffo a big unlock with more intelligent and lifelike NPCs. But what most excites me is how it'll enable developers to leverage multimodal gamer-NPC interactions to gather deeper insights into the in-game behaviors and preferences of players. I’m also curious about how this same technology can extend beyond gaming, especially in the area of personalized, gamified learning in education. I've been actively exploring this space for a bit now and eager to keep learning. Thanks for sharing!
The potential for more immersive gaming is deffo a big unlock with more intelligent and lifelike NPCs. But what most excites me is how it'll enable developers to leverage multimodal gamer-NPC interactions to gather deeper insights into the in-game behaviors and preferences of players. I’m also curious about how this same technology can extend beyond gaming, especially in the area of personalized, gamified learning in education. I've been actively exploring this space for a bit now and eager to keep learning. Thanks for sharing!
The "Suck Up" sidebar was the highlight for me, id love to hear about any indy game doing something innovative (or at all) with llms!
Truly exciting field! Charnjit from our team, with 20+ years of game design experience, also shared his thoughts on AI Agents + Gaming today. Check it out! https://x.com/sparsity_xyz/status/1859647385116475764