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Julien's avatar

For having developed 10 html5 and WebGL games over the past 10 years, I’m a firm believer of instant interactions and the potential of WebGL to deliver the same experience as native games, but I think at the end of the day, what makes a game successful is still its design, both graphics, UX and gameplay, that’s still so core to the quality and success of a game that instant games cannot play solely or mostly on that technical aspect. It has to be mixed with other proven success factors like network effects and one or more of the 7 powers.

cherry0302's avatar

It's interesting to see how games have evolved within messaging apps, from simple additions like Minesweeper to complex bots. It makes me think about how much potential there is for creative games in these spaces. The Choicer Voicer sounds like a fun way to bring voice acting chaos into a party setting, kind of like those old text-based games but with a modern twist.

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